﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Travianer.Model
{
    public class Village
    {
        public string VID { get; set; }
        public string VillageName { get; set; }
        public bool IsActive { get; set; }
        public long Wood { get; set; }
        public long Clay { get; set; }
        public long Iron { get; set; }
        public long Crop { get; set; }
        public long Warehourse { get; set; }
        public long Granary { get; set; }
        public long WoodOutput { get; set; }
        public long ClayOutput { get; set; }
        public long IronOutput { get; set; }
        public long CropOutput { get; set; }
        public string Troops { get; set; }

        public IList<Village1> village1 { get; set; }
        public IList<Village2> village2 { get; set; }
    }
}
